Adventure Games for Science Education
نویسنده
چکیده
Presented here are several techniques for design and development of computer-based adventure games for science education. Among the issues addressed are how subject matter maps to content, generative techniques for problem-solving practice, use of visualization, mechanisms for instructional support, and approaches to game development.
منابع مشابه
Advancing Adventure Education Using Digital Motion-Sensing Games
This study used the Xbox Kinect and Unity 3D game engine to develop two motion-sensing games in which the participants, in simulated scenarios, could experience activities that are unattainable in real life, become immersed in collaborative activities, and explore the value of adventure education. Adventure Education involves courses that emphasize first-hand learning experience in which partic...
متن کاملSerious Games - the Challenges for Computer Science in Sport
Digital games can be used not only for fun and entertainment. The term ‘serious games’ denotes digital games serving serious purposes like education, training, advertising, research, and health. In the contribution the chances and challenges of serious games for computer science in sport will be discussed. Serious games, particularly adventure and shooter games, already play an important role i...
متن کاملIntroducing Accessibility Features in an Educational Game Authoring Tool: The <e-Adventure> Experience
The introduction of new technologies in education raises accessibility issues, which can endanger the universal right to education for students with disabilities. Moreover, in education there is a shift to provide more dynamic and interactive content to the students and video games have been proposed to promote the development of new skills. In this paper we discuss the main challenges of intro...
متن کاملThe Curse of Monkey Island: Holding the Attention of Students Weaned on Computer Games*
As the Oblingers’ survey of the Net Generation makes clear [15], the cohort of students now entering higher education are always connected and immersed in computing and communication technology. Engaging these students in a computer science course requires more than “Hello, World!” and calculating sales tax. This paper reports an attempt to leverage students’ widespread interest in computer gam...
متن کاملEfficacy of MedMyst: an Internet Teaching Tool for Middle School Microbiology.
Can web-based technology be used to effectively introduce or reinforce aspects of microbiology to middle school students? This central hypothesis examines whether brief exposure to a web adventure format containing virtual lab experiments and computer games within an engaging story line can impact student learning. An episodic adventure series, MedMyst (http://medmyst.rice.edu), focuses on infe...
متن کامل